// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -1050.93 -324.8495 10.94 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0006: 5@ = 0 // @ = int 
0247: request_model #GANG02 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 7 model #GANG02 at -1048.379 -354.58 11.64 
0001: wait 600 ms 
0223: set_actor 0@ health_to 200 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at -1030.8 -358.899 11.0682 
0171: set_player $player_char z_angle_to 95.0 
0173: set_actor 0@ z_angle_to 267.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_198
0001: wait 50 ms 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_312 
00D6: if or
02DF:   player $player_char aggressive 
0457:   player $player_char aiming_at_actor 0@ 
051A:   actor 0@ damaged_by_actor $player_actor 
004D: jump_if_false @Noname_312 
0001: wait 0 ms 
0006: 5@ = 1 // @ = int 
0247: request_model #CHROMEGUN 
038B: load_requested_models 

:Noname_270
0001: wait 0 ms 
00D6: if 
0248:   model #CHROMEGUN available 
004D: jump_if_false @Noname_270 
01B2: give_actor 0@ weapon 19 ammo 30 // Load the weapon model before using this 
01CC: actor 0@ kill_player $player_char 
0249: release_model #CHROMEGUN 

:Noname_312
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_335 
0002: jump @Noname_374 

:Noname_335
01B7: release_weather 
03AD: set_rubbish 1 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #GANG02 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
0002: jump @Noname_7 

:Noname_374
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -1029.4 -358.899 11.0682 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_198 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #GANG02 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at -1050.752 -326.9123 10.9452 
0171: set_player $player_char z_angle_to 187.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
